transform.position = new Vector3(120f, 50f, 45f);
========================================
public float PlayerSpeed;
public float maxPos = 2.4f; // batas jalan player
Vector3 position; //posisi pada jalan
public uiManager ui ;//memanggil fungsi uimanager
bool currntPlatformAndroid = false;
Rigidbody2D rb;
void Awake (){
rb = GetComponent<Rigidbody2D> ();//mengakses rigibody player
//control menggunakan android
#if UNITY_ANDROID
currntPlatformAndroid = true;
#else
currntPlatformAndroid = false
#endif
}
// Use this for initialization
void Start () {
//ui = GetComponent<uiManager> ();//memanggil fungsi uimanager
position = transform.position; // posisi player pada jalan
if (currntPlatformAndroid == true) {
Debug.Log ("Android");
} else {
Debug.Log("Windows");
}
}
// Update is called once per frame
void Update () {
if (currntPlatformAndroid == true) {
//kosongi jika menggunakan tombol atau keyboard
//TouchMove();//menggrakkan player di Android
AcclerometerMove();//menggerakan dengan sensor android
} else {
//menggrakkan player di windows
position.x += Input.GetAxis ("Horizontal") * PlayerSpeed * Time.deltaTime;
position.x = Mathf.Clamp (position.x, -2.4f, 2.4f);
transform.position = position;
}
position = transform.position;
position.x = Mathf.Clamp (position.x, -2.4f, 2.4f);
transform.position = position;
}
void OnCollisionEnter2D(Collision2D col){
if (col.gameObject.tag == "EnemyPlayer") { //jika player menabrak objek dengan tag enemyplayer
//Destroy (gameObject);//player hilang
gameObject.SetActive(false);
ui.gameOverActivated();//mengaktifkan gameover jadi true
}
}
//mengontrol mengunakan sensor accel android
void AcclerometerMove(){
float x = Input.acceleration.x;
//Debug.Log ("x = ")+x;//check sensor bekerja
if (x < -0.1f) {
MoveLeft ();
} else if (x > 0.1f) {
MoveRight ();
} else {
SetVelocityZero();
}
}
//control mengunakan layar touch screen
void TouchMove(){
if (Input.touchCount > 0) {
Touch touch = Input.GetTouch (0);
float middle = Screen.width / 2;
if (touch.position.x < middle && touch.phase == TouchPhase.Began) {
MoveLeft ();
} else if (touch.position.x > middle && touch.phase == TouchPhase.Began) {
MoveRight ();
}
} else {
SetVelocityZero();
}
}
//control menggunakan tombol
public void MoveLeft(){
rb.velocity = new Vector2 (-PlayerSpeed, 0);
}
public void MoveRight(){
rb.velocity = new Vector2 (PlayerSpeed, 0);
}
public void SetVelocityZero(){
rb.velocity = Vector2.zero;
}