using UnityEngine;
using System.Collections;
public class Star : MonoBehaviour {
public ParticleSystem StarParticle;
public AudioClip otherClip;
IEnumerator OnTriggerEnter (Collider player)
{
ScoreManager.score += 1;
StarParticle.Play ();
AudioSource audio = GetComponent<AudioSource>();
audio.Play();
yield return new WaitForSeconds(audio.clip.length);
Destroy (gameObject);
}
}